Topologic
Have you ever wondered what a 3D version of Minesweeper would feel like? I did — and here’s what I discovered. The game is built around six types of grid objects, each with its own geometry and neighbor‑calculation rules:
- Classic cells — behave exactly like traditional Minesweeper tiles.
- Classic hard cells — unopenable structural blocks (up to 28 possible neighbors).
- Light cubes — follow classic rules but in 3D, connecting to up to 8 neighbors.
- Closed cubes — calculate neighbors only within their own structure, ignoring all external cells.
- Hard cubes — combine 3D geometry with classic logic, reaching up to 20–32 neighbors depending on configuration.
The goal remains the same: open all safe cells. But as difficulty increases, the familiar “Minesweeper feeling” fades away. The logic becomes spatial, layered, and fundamentally different — which is exactly why the game has its unusual name.
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | arttysya |
| Genre | Puzzle |
| Made with | Unity, Blender, Aseprite, Krita |
| Tags | 2D, Minesweeper, Sprites, Unity |
| Average session | About a half-hour |
| Languages | English, Russian |
| Inputs | Mouse |
| Content | No generative AI was used |
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Comments
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Managed to beat level 4! Took a lot of trial and error for me to actually understand the mechanics -- I'm not sure if the instructions could be improved, or if I just struggle with 3D space, lol, but it was fun to figure out!
50/50 the mechanics are really unusual and makes you think. But the rules are also crookedly implemented so far, I tried to release the game for jam, I will fix it in the future. Level 4 relative to all mechanics is of medium difficulty (5/10)